- Reduced randomness of gift-giving item pool. (Full release TBD on Apple Music/Spotify/other streaming services). || The SDA and RDO patches have been overhauled to reflect this too. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Fixed Serana saying "Lani" for the "Jon" Name. This has been fixed. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Added Clean ver. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. The player will be able to ask Serana which version they'd like her to play in-game. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Added commentary on dragons returning. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Fixed a bug with the "Determination" dialogue quest trigger. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). However, it is still fickle and doesn't always remain off. - Disabled radiant lovemaking from occurring during Kindred Judgment. To fix this, just stop moving to refresh Serana's package stack. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. (See the article here for all the names). An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Serana (and other followers) no longer triggers traps while stepping on them. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - A Serana gift-giving feature, which different responses for her depending on the type of gift. This has since been fixed. Please don't do this quest when specific Dawnguard quests are active in your journal. Too much was cut that some parts of the conversation didn't make any sense. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. (Feature based on code by Followers as Companions by Ishara Meradin). - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Will perhaps get to Volkihar Clan commentary later. - Serana now performs what is called a 'Silent TP' when she has quest commentary. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). - Changed the existing conditions for existing dialogue to make more sense. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. Disabled for now until scene framework is fully put together. A quest marker will be provided for where to go. - Serana is no longer dismissed during The Silver Hand quest. dialogue topic. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Fixed some backend problems with the SDA Injured Dialogue. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. 1.) There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - Removed GetDistance requirement from radiant lovemaking dialogue. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Ah, e pu anche (udite, udite!) Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. Makes it so that Serana can snuggle next to the player if Campfire is installed. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. ", or "What's on Your Mind? Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Sneeze/Yawn toggle is now only available she's become cured. of Amorous Adventures patch (for those who don't use Flower Girls). Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. 2. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. This DOES NOT do anything like dismiss her. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Again, to rectify this just stand still or move in her direction. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. Removed Laura Bailey lines that were only subtitles and didn't have audio. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Implementation of NPC Interaction Framework. Previously the condition for this dialogue was carry weight. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Backend script and quest design improvements for Serana Romance 4-9. I haven't gotten that to work yet, so you'll have to dismiss her yourself. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Serana will now be able to give you gifts too! Old Stone Walls was re-recorded in both an acapella and acoustic version. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Now when the player lockpicks a container, Serana will occasionally comment on it. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Cure Dialogue Rewrite + Expansion. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Just make sure you talk with her while in that same room, with that bed already rented. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Disabled two Laura Bailey combat lines that were already revoiced. - Implementation of Serana commentary recap framework. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). The player isn't her thrall or blood cow. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. Rewrites and revoices of earlier SDA content. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Giving her a spell book will not work. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! Aligned and fuz'ed the proper voice files for each. - Reduced frequency of Serana gift-giving. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. Hey everyone! She is the Serana in Laura Bailey's absence. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. When both FG and OStim are installed, OStim takes precedence. radiant dialogue option. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Auri Banter. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). // Serana Dialogue Add-On Video unavailable - Serana no longer sneezes when she's a vampire. - Removed SDA Friendship requirement for the College of Winterhold commentary. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Created an optional patch for the Lustmord Armor mod. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger.