The goal here is to get your characters doing two things: Heres a step-by-step strategy to grind AP: With Lady Luck, using a reel takes both time and mental energy. Cuts the time required for Flurry to attack by 30%. You probably have your own reasons. Items and actions only work if they have an effect. Ability Points (AP) is collected during battle that go toward these skills. Each dressphere has a set amount of abilities that can be learned. Causes all physical attacks of the user to deal critical damage as long as the character's HP is critical. Slowly regenerates MP while walking on the field. Garment Grids seem to impart the physical traits of the owner to others who use it. She sets out on a journey to find him, with help from faces old and new, only to discover the mysteries run deeper than she ever thought possible. May appear in the sphere break match against the dog. The beauty of Charon is it only costs 20 AP and there's no prerequisites for the ability. Talk to Nhadala following the successfull excavation. Cuts the time to cast Black Magic by 30%. You may also want to check your progress. This is the Dressphere System. The Last Episode and details on the new Creature Creator. (You can set the length of these scenes or turn them off in the Config sub-screen of the main menu. The abilities get more useful as they get stronger. Final Fantasy X was Tiduss story; X-2 is Yunas. Some auto-abilities are learned by creatures naturally as they level up. If it isn't mastered, select the desired sphere. However, all of the above can be learned by a White Mage, so personally, I wouldn't use these. The Final Fantasy X/X-2 HD Remaster bundles both of these games into one package and adds many new features to the game to give even veterans a fresh experience. Here's some suggestions: It's useful to equip a Grid that absorbs the elemental of the enemy you're fighting. Halves the MP cost of spells and techniques. Arguably, one could be used if you run into a hard battle that requires a lot of healing before you have a White Mage that knows these moves. Doubles the number of items earned after battle. 4/ HIRUI-NAKI MONO RP Red gate: Critical ( tt c n tn cng vt l u ra Critical Hit) Garment Grids typically have thematic names that reflect the effects that can be activated when moving around the grid. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_X-2/Garment_Grids&oldid=783273, Strength +5, Magic +5, Strength +5, Magic +5. Ability to use Life and Cure magics: Use Cura Use Life Use Curaga,, Use Full-Cure . Enter the last dungeon through all enterences and continue to the Flower Meadow. Complete the O'aka mission in Makalania woods. The Grids can hold several dresspheres, from two up to a lot more - for example, the Unerring Path Garment Grid only holds two dresspheres, and the Pride of the Sword holds six. In this section you will see a table listing ContentsFinal Fantasy X-2 HD Remaster Notifications View All No unread notifications! "Tetra Master" shares its name with the card game from Final Fantasy IX. A 100% completion walkthrough - Get all those tiny details right without having to completely restart your game! For convenience, added All Accessories script. Final Fantasy X-2 Characters Garment Grids Dresspheres Magic Blue Bullets Accessories Items Bosses Transportation Lyrics: Final Fantasy X-2 Garment Grids. Yuna is called on once again to protect the world she loves. Covenant of Growth: Double Ap & EXP. Cuts the time required for Ghiki to attack by half. Instead, you'll have to seek them out yourself. The creatures you raise can equip Garment Grids and also obtain a number of Auto-Abilities as a result. Guide For example, the songstress. I know what youre thinking why did learning Samba of Silence take forever. Colored gates between nodes are activated by passing through them. Set your other party members to supporting roles that do not have an attack ability. In FFX-2 you can gain this powerful auto-ability a number of ways: All three of the Special Dresspheres come equipped with it, and it can be learned by the Mascot Dressphere also. Here's a list of some boss battles and suggested Garment Grids. All Garment Grids and Dresspheres explained and much more! The first two abilities aren't that useful, but they're prerequisites for improving item steal rates. Activating gates can add stat boosts or other effects for the duration of the battle. Changing the dressphere on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy/achievement in Final Fantasy X-2 HD Remaster. You can have Yuna start off on one location of the grid and Paine on another location, but the jobs that are available to them are the same if they are on the same grid. Some auto-abilities are learned by creatures naturally as they level up. Vi Garment Grid ny , bn c th luyn Ability nhanh chng ngay trong Chapter 1 ( d phi bin hnh lin tc , nhng bn c th chnh nt OFF Dressphere ) . Set the characters to the classes you want them to earn AP. Set two years after the defeat of Sin, Yuna, the High Summoner who brought about its destruction, finds a mysterious sphere of a man who closely resembles someone she thought was gone forever. Obtain the desert key from the Chocobo ranch and use it to open the chest. In the International and HD Remaster versions, Garment Grids can also be equipped by creatures, each bestowing a special ability or bonus. 4. Automatically puts user in. since: Oct 2003. She sets out on a journey to find him, with help from faces old and new, only to discover the mysteries run deeper than she ever thought possible. Question: Can you explain the uses of these special dressspheres in Final Fantasy X-2? As for the best way to equip them, it's really a matter of preference. All of the best sweet, sweet abilities require a lot of points and are so far away. Select which ones to place in the Garment Grid nodes. Dark ixion first appeared in the international version of final fantasy x, as an optional boss. Colored gates between nodes are activated by passing through them. In FFX-2, grinding or farming ability points (AP) is an inevitability. To quickly access the special dresspheres, equip the Unerring Path Garment Grid, as it's only got two spaces - you will only have to change once. Garment Grid - Healing Wind or Heart Reborn for Healers *can be any job Healer - Cure, cast to all Healer - Cure, cast to all Alchemist - Ether to one Healer AP Equipments Here are some items that can help you increase your AP gain: Key to Success - This accessory has certain conditions tied to it, which will be confusing to list here. Easy AP/EXP Trick for Final Fantasy X-2 Needed: (A) Speed Bracer, (B) as many defense and/or HP-boosting accessories and Garment Grids as possible, (C) optional but useful: Lure Bracer. Yuna's special sphere is Floral Fallal. When you start doing optional content that gets harder (which you can finally start doing in chapter 5) these things may help you against the strongest enemies of X2. Make sure to keep . Final Fantasy Wiki is a FANDOM Games Community. Garment Grids are then equipped by a character. Remove ads and unlock special features, Strength +10, Magic +10, Defense +10, Magic Defense +10, Cuts the wait time for Black Magic by 30%, Removes half of the targets current HP (25% under Protect), Cuts the wait down by 30% on Instinct skills, Applies Haste, Protect, Shell, and Berserk to the party, 10 Strength-based magical attacks to the enemy party, Deals damage equal to that of Attack, plus the number of enemies youve killed, Damages the targets HP and MP, using that damage to heal those of the user, Your attacks will usually put the target to Sleep, Physically damages and Poisons the target, You absorb all Gravity-based fractional damage, Physically attacks the target and lowers their Magic Defense by one level (-1/12), Fully restores the targets HP (up to 9,999 without Break Damage Limit), The wielder is healed by all Fire-elemental damage, The target is revived from KO with 25% HP, You often get the first attack and avoid ambushes, Applies Haste (Agility x2) and Evasion +10 levels (Evasion +5/6) to the user, The wielder absorbs all Ice-elemental damage, Revives the target from KO with full HP (up to 9,999 without Break Damage Limit), Physically damages the target and nulls their stat buffs/debuffs, Extreme non-elemental magic damage to all enemies, The wielder is healed by Water-elemental attacks, You are unlikely to be ambushed, and often get the first attack, Physically damages and heavily Delays the target, Physically damages the enemy and cancels their charged-up attack (if any), The target is automatically revived from KO with 1/4 HP, Cures 1/4 of your max HP and Darkness, Poison, Silence, Slow, Curse, and Pointless, You are not vulnerable at all to Sleep or Poison, Imbues Shell, halving your magical damage intake, Imbues Reflect, bounces magic that hits you to the other party (allies to enemies to allies), Physically damages the target and lowers their Magic by one level (-1/12), Boosts your Strength by 2 levels (+1/6) and Accuracy by 10 (+5/6), Doubles your max HP (up to 9,999 without Break HP Limit, and 99,999 with), Your physical attacks are Fire-, Ice-, Lightning-, and Water-elemental, Your damage output can exceed 9,999, up to 99,999, The wielder is healed by Lightning-elemental attacks, You win double the normal items from battles, Attacks the target and also attempts to Steal an item, Physically damages the target and removes Protect, Shell, and Reflect, Recovers 5/8 of the partys HP and heals all ailments but KO/Doom, Physically damages the target and lowers their Defense by one level (-1/12), High Holy-elemental damage to a single target, Heal HP & MP whilst walking around in the field. A Garment Grid has several empty nodes for dresspheres and grants innate abilities to the user, such as Defense and Strength . [PS2 original version] Acquiring "The End" Garment Grid and using "Finale". Things like break damage limit, MP cost 1, or auto-life, or immunity to status effects. Causes all physical attacks of the user to deal critical damage. Abilities Stats. To get AP, you need to perform one of the following actions for 1 AP each: For example, in one battle, my Lady Luck used two potions and my party defeated three enemies. As a prize from Open Air inc. Note that the full scene will play regardless of these settings if the sphere hasn't been used before.). Par dette med Gunner Dressphere, og du har en stor chance for at afslutte en kamp p din frste tur, hvis du kommer ud af en Trigger Happy eller Scattershot.